My Basic Post Workflow In Photoshop

Within my 3D software I have started pushing the boundaries of materials, as well as rendering techniques to create photo realistic looking renders.

With my constant pursuit of new ideas and innovation in my line of work, I have started looking at ways to improve my processing, and post processing of my still renders. Within my 3D software I have started pushing the boundaries of materials, as well as rendering techniques to create photo realistic looking renders. In my opinion, I’m still not quite there, as a quick google search quickly reveals just how far some guys go to create insanely realistic renders. One day…

In the meantime, here is a look at how my file progresses.

• From my basic wireframe model in 3D it is easy to see that this isn’t an overly complex scene, although the dramatic use of lighting is what makes it pop.

• Rendered out of my software. I rendered it in 16-bit, with added chromatic aberration, vignetting and depth of field for added realism. I haven’t quite got the hang of multi-pass renders, but I’ll get there one day. I also took the suggestion I read on some forums to add a rim light to my key light (the orange hue around the main light) I made my textures as detailed, and random, as possible to add that real-life authenticity to it.

• To the adjustments I do in photoshop (levels, saturation, added bloom and added grain) to the finished artwork.

• Then a few finishing touches…a few added light rays and some subtle lens flare and my image is done.

 I know there are a million ways to do these sort of corrections, and I’m sure I have yet to find ways to improve these renders. But at the moment, this works for me.

 

In a nutshell

As the name says, our creativity takes us from the ink in a pen, to the pixels on a computer. This, we believe, is the secret to great 3D, where the result is still initially create by hand, and then finished to perfection on a digital platform.